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psionics Anomality

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=ANOMALITY=

Dark Energy and The Fifth Fundamental Force

 

It has forever been in our very nature as sapient beings to delve into the deep, unraveled mysteries of the unknown out of the sheer force of our own curiosity, of the need to understand and of the need to demystify. Even in our field theories of the most fundamental form once thought concrete to the absolute, breaks and problems arise in the most strange of situations, even when mathematically and logically sound. Science was searching for the answers as it should, failing to realize that it was not their own theories that were incorrect, but reality itself.

The answer was found when Hyperspace was discovered, a completely alternate subdimension bound lesser by reality itself. Many believe it to be strange to classify a force that causes physics to be defied as a fundamental force, but nonetheless it is the force that explain the strange anomalous phenomenon known as psionics. This force, considered to be the fifth fundamental force, is the Anomality Force, or also simply called ‘Reality’ (Ϙ), the force that blurs the rule book of the universe and allows the impossible to become possible. The Reality Force, or anomality force, is actually the effect that nature has in maintaining the physical order of the universe. Psionics, what we call when people make use of this, is actually possible when the Reality Force is less (most often measured in cuils, or ‽), as physics has ‘less of a grip’. Psions essentially take advantage of weaknesses in the Fifth Fundamental Field, or reality itself.

 

ΔϘAnomality ‽ = -ΔϘReality 

(Above: The Irai Anomality Principle: The change in anomality force in cuils equals the negative change in force of reality in cuils. Most psions dwell at an average 0.10‽ .)

 

The fundamental forces typically have carrier particles - for example, the carrier particle of gravitation is of course the graviton, however the anomality force cannot be tied specifically to a carrier particle, but is rather associated with a range of phenomena that is considered anomalous. Primarily these phenomena are considered dark matter and dark energy, both of which have had a profound macro-scale effect on our universe. Dark energy is undetectable by mere conventional means and allows for the extraordinary to be accomplished; dark energy can affect conventional physics using the power of the mind, typically by a direct conversion of dark energy to energy or another force. Dark energy, however, is limited by physics itself, and is more prevalent in places such as Hyperspace. Through anomalous reasons, some individuals have a hidden potential in them that allows them to interact with the anomality force in strange ways, allowing their own body to store natural dark energy in the world and use it with interaction of the mind. This phenomenon extends far, far back before the 33rd century, even going so far as to explain certain fallacies with gravitation and other scientific inconsistencies, even the existence of psychics and more. Psions, essentially, know how to utilize weaknesses in the Fifth Fundamental Force - reality.

It is, however, difficult to master to control and considered to be relatively weak in the tightly bound universe that we call realspace, where it is extremely undetectable and kept in place by reality. It is perhaps this reason why the near entirety of Hyperspace is uninhabitable to Realspace creatures - the sheer break of natural physics brought forth by the anomality force is deadly to ourselves, bringing about unpredictable effects even to those who are considered psions. Thankfully, psions are not gods who can manipulate reality to their every whim, as reality itself opposes asymmetries in the rules; dark energy itself is opposed, limiting the psion to manipulate reality in specific, weak things, often classified into certain types. As such, manipulating the anomality force requires mental wisdom and discipline, and sometimes even strength of will. As such, the bulk of people studying psionics are monks vastly dedicated to it, rather than simple teenagers or test subjects. These Psions study psionics and hone their craft, often being forced to use focuses such as somatic motions or words to use their strange abilities and direct them.

 

If you want your character to study or use psionics/anomality, DM @WowGain or @PrivateNomad. It is highly restricted.

 

=Table of Contents=

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=Telekinesis=

Telekinesis is the psionic sensing and manipulation of force, a vast hyperawareness of your surroundings and the ability to project your will into raw kinetic force, whether it be smooth and gentle like a breeze lifting a feather, or as powerful and harsh as pushing a man against a wall and shattering his shoulders. Your force is invisible and generated by dark energy simply turning into kinetic energy, like air yet unfelt, able to lift objects and apply push. With greater skill, the degree of manipulation with objects you have becomes more precise, and the strength of your telekinesis increases, possibly even allowing you to lift multiple objects at a time with force. You become more aware of your surroundings as simply matter in space rather than specific objects, and you learn to control it.

“Wave”  More proficient telekinetic psions use their own bodies, creating high frequency vibrations that travel through to their extremities to impart greater force into their blows; this martial art is known as “Wave”, and involves the combination of telekinetics and martial arts. By calming one’s breathing, they can focus kinetic energy into their lung to create a high-frequency vibration. Using motions and control, they allow this energy to travel to their extremities (palms, fingers, feet, etc.) where they will exit out of as raw kinetic energy. It is called Wave because in its raw form, it is based off of kinetic waves like a wave in a pond when water is touched, and can be used for many things such as attacking by sending a strong kinetic wave through their opponents, as the high frequency waves dissipate when they hit solid matter and turn into blunt force. It is also very useful for anti-armor applications, as the high frequency waves can easily pass through metal but dissipate against flesh, though with a bit less force, making it a form of martial arts that can measure up to modern uses but still be extremely difficult to master. It does come with a drawback though, in that it relies on steady, rhythmic breathing to focus the telekinesis on; interrupting this breathing rhythm can hamper the ability, and stopping it completely will prevent it from being used.

Wave first originated from a secretive sect of the Hylotl Ryashi Order that practiced and studied psionics, embedding it into a specialized martial art that uses calm breathing, fluid-like motions, and peace of mind; called “Hirohiko” (“Wave Bringing”). Since then, other cultures and species have developed variations of wave martial arts, though they all are very similar in technique and difficulty.

2

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=Pyrokinesis=

Pyrokinesis uses dark energy and directly converts it to thermal energy, or uses it to manipulate existing thermal energy sources to perform things such as heating matter, creating fire, or manipulating fire. You feel the warmth within yourself and all others, and you feel the warmth of the sun and of even a flickering candle flame. With greater skill, your heat becomes hotter, and the range at which you can apply this heat becomes greater.

2

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=Electrokinesis=

Your very lifeblood is electrically charged, your fingertips tingle, and the hair of those around you rise with the static electricity you naturally emanate. Electrokinesis is the direct generation of electrons, electric, and magnetic fields from dark energy, as well as the manipulation of existing electron charges. You can use your psionic ability of electrokinesis to generate vast amounts of electricity that jolt through the air, sense electric currents running through wires and circuits, charge conductive objects, magnetize metal, and more.

2

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=Empathetics=
Sometimes knowing is the key to success, whether it be yourself, or others; you have a strange ability to feel the emotions of others as if feeling them yourself, a strange empathy that brings wisdom to your own mind. Thoughts of your peers will begin to express themselves as vague feelings, and the capability to impress upon these feelings to subtly push them in a certain direction arises. With greater skill, you understand others more, and find hidden talents within yourself. However, this ability is weak by its nature, and the access of true communication between the minds is reserved for the few with great strength and great personal commitment.

3

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=Hydrokinesis=

The patterns of flows and fluid motion interest you so much, and using a special type of telekinesis, allows you to control liquids and even their temperatures, freezing and heating them up to different states of matter; sometimes you feel natural while submerged, and you take on life by going with the flow.

3

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=Biokinesis=

You feel the warm beat of life in all people, the fluid movement of life’s cells and its birth, story, and inevitable end of death; you hold a particular interest in life and hold a strange ability to even manipulate cells through the subtle, keen manipulation of dark energy through psionics, something that takes intense concentration and skill to accomplish. With Biokinesis, a psion can perform amazing feats such as accelerating and guiding the growth of plants, closing and regenerating wounds, or even decaying organic tissue.

2

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=Geokinesis=

You feel the tremors of the earth and find comfort with bare feet touching stone, dirt, or sand, its vastness compelling and strength unrivaled in the grand scheme of all things. With Geokinesis, you see the strength in the ground, developing a keen sense of tremors and vibrations, and with skill, even being able to detect where others are based on their footsteps and the ground. You can quake the ground using the power of your own mind and shift dirt and sand to bend to your will, even moving the rocks themselves with greater skill and power.

2

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=Aerokinesis=

The fresh morning breeze invigorates you, the winds are your lifeforce, your arm, and your sword. A type similar to hydrokinesis, aerokinesis allows you to manipulate gas molecules specifically, creating strong gusts of winds, condensing vapor to form clouds, and other similar abilities such as sensing wind and gaseous chemicals. With greater skill the power and area of your ability increases.

2

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-Hyperspace ‘Diseases’-

               For as far as we’ve come, there are certain forces in the universe we just aren’t meant to meddle with. Luckily for us, most of these forces and entities congregate in hyperspace. However, cracks have formed in the barrier between realspace and hyperspace, letting anomalies leak into realspace, polluting the galactic pool with its’ infinite weirdness. Some individuals have figured out how to manipulate these bits of hyperspace for their advantage; such as qarin users and psions. However, this control is imperfect and mistakes are common. Innocent bystanders are often caught up in the crossfire between order and entropy with devastating side-effects, referred to Hyperspace Diseases. All known types of Hyperspace Diseases (colloquially known as HD) are documented below.

 

Cuil Cancer

               Even relatively ‘safe’ levels of cuils (Up to ~10‽) can have negative effects on our frail bodies. When someone achieves 10‽, the highest amount of cuils one can survive, it’s possible (though unlikely) that the overwhelming cuils may cause our feeble cells to duplicate one too many times, resulting in tumors.

Symptoms

  • Sufferers have reported the same symptoms as typical cancer, varying depending on where the tumor develops. Cuil Tumors can develop anywhere, slowly growing and crushing anything (such as bones, organs, etc.) that happens to be nearby.

Cure

  • While common cancer is usually genetic, Cuil Cancer obviously isn’t. The cure is as simple as removing the tumor, through any means.

 

Cuil Overdose Syndrome

               As one becomes more in-tune with their surrounding cuils, the forces exerted on their body by hyperspace begins to take its toll. This begins at roughly 7‽, with worsening effects as you near 10‽.

Symptoms

  • Strange, incomprehensible voices fill your head, speaking in tongues spoken by no one, yet cause feelings of intense dread and paranoia. Everyone is against you. (7‽)
  • Motor function begins to break down as you suddenly feel out of place in your own flesh. The temptation to claw your skin off in order to free yourself grows daily. (8‽)
  • Memories that certainly aren’t yours begin to flood your head at an exponential rate, taking the place of “real” memories which results in a wide variety of major personality disorders. (9‽)
  • Visions of the “end times” flash before your eyes in rapid repetition. Gaining otherworldly knowledge makes it harder to keep sane. (10‽)

Cure

  • In order to guarantee survival, one must decrease their cuils significantly, which may result in withdrawal.

 

Retour au Vide

               This is the final stage of Cuil Overdose Syndrome. As you cross the paper thin line between 10‽ and 11‽, a certain end draws near. Hyperspace begins to reclaim what you’ve taken, with interest.

 

Symptom

  • Pockets of realspace around the sufferer suddenly vanish, getting pulled through tiny hyperspace portals that only exist for a yoctosecond. It’s only a matter of time until a part of the victim’s vital organs is dragged into hyperspace, most likely causing instant death. This will continue until every molecule has been claimed.

Cure

  • There is none. All hope is lost. All you can do is give up, and surrender yourself to the void.
1

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